![]() The player loses a life if hit by a critical bullet or an obstacle, and the game ends when the player loses all lives. Certain sections of the game give players a machine gun with unlimited ammo. Releasing the pedal puts the player behind cover to avoid bullets and reload the weapon, though the player cannot shoot while hiding. When pressing down on the pedal, the player comes out of hiding and can shoot enemies. The "crisis flash" system alerts players when the enemy's attack would cause a direct hit, a feature not present in its predecessor, Time Crisis. ![]() The game utilizes the foot pedal system, just like Time Crisis, allowing players to hide from enemy fire. See also: Gameplay of Time Crisis The game's arcade machines A sequel to the game, Time Crisis 3, was released in 2002. The game received mostly favorable reviews for the arcade and console versions. Ports for the original PlayStation and Dreamcast were cancelled during development. ![]() ![]() The game was ported to the PlayStation 2 in October 2001, as part of a bundle to coincide with the launch of the GunCon 2 controller (G-Con 2 in Europe), with enhanced graphics. The game's story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of a industry mogul's plan for world dominance. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. It is the second installment in the Time Crisis series. Time Crisis II is a 1997 light gun arcade video game developed and published by Namco. ![]()
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