![]() The only problem with this is I found myself spending most of my time battling bosses in later levels. Overall, Freedom Planet‘s adventure mode takes around two and a half hours to complete, which is a good amount of time for a retro-themed platformer. That said, if I had to rank these levels alongside the 16-bit Sonic games, I’d put them right between the second and third games for Sega Genesis, they are nowhere near as creative as anything seen in Sonic 3 & Knuckles, but aren’t as straightforward as Sonic the Hedgehog 2. Each character has an exclusive level built around their unique abilities, but unfortunately, these aren’t taken advantage of elsewhere. That said, no specific stage stands out, perhaps, as I mentioned before, because you breeze through them all so quickly. However, levels do take their own spin (pun intended) on Sonic’s formula water levels allow swimming in any direction for instance, while other environments have buttons to physically press to advance. The level design feels familiar, as you’re zipping from left to right, going up and down hills and around loops, while occasionally being forced to platform. Also, when playing as Carol, players will miss out on bits of the story, which makes for an even more confusing and disjointed experience, as the narrative was clearly written with Lilac in mind. Even worse some of the cutscenes barely add anything of value to the story or development of characters, like a drawn-out slumber party scene between the protagonists in their clubhouse that would have felt more at home in a fan fiction story about the character’s lives than in the actual game. On top of that, the voice acting is inconsistent both in terms of quality and fidelity some lines sound like they were recorded on a professional setup and others almost sound like a Skype call recording. The story isn’t all that interesting or original - an evil villain with an army of robots steals a powerful stone - but mostly because the other bits of the story are hard to follow and make little sense. ![]() Best of all her motorcycle can drive up walls, which is as useful as it is comical.Īdventure mode is the story-driven mode that includes plenty of cutscenes with fully voiced lines, but it is also probably my least favorite mode. When on her motorcycle, Carol zips around quickly, and can still punch and kick, while double jumping makes her spin attacking enemies multiple times per second. ![]() The biggest difference between Carol and Lilac, however, is that she can pick up gas cans littered across levels to spawn a motorcycle. She can also wall jump, which allows reaching parts of levels that may not be accessible to Lilac. Instead of being able to dash, Carol has a rapid-fire kick that inflicts a lot of damage in a short period of time. Carol still has the same kicks and punches as Lilac, but attempting to double jump with her will have her gliding through the air. ![]() The other character available in the story-based adventure mode is Carol the wildcat. ![]() The mid-air dash can also be used similarly to Sonic’s spin dash to be able to instantly get a boost of speed from a dead stop. The level design doesn’t encourage the use of the mid-air dash very often, a shame since it’s a unique move, but the times you do need it feel solid and thought out. The main character is Lilac, a furry dragon who has a punch attack, a kick, a double jump that causes her to whirlwind enemies, and a mid-air dash that works similarly to the one from the classic Rocket Knight Adventures, which is by all means a good thing. There are three characters on offer and each play differently. ![]()
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